Features

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From the Developer.Quoted in entirety from the Revival website, with minor typographical edits.

Skill-Based Combat

Skill Based Combat

Summary

In Revival, we’ve dedicated ourselves to bringing action-based combat into the world of MMOs, creating mechanics that depend on player skill more that numerical superiority. Our Goals: Abolish the traditional “hotbar” game style Create a first person combat system that uses physical location of characters, weapons and spells to determine hit or miss -- not RPG skills Break the direct link between time playing and combat power by make time spent training and questing unlock new combat styles instead of using that time to ensure someone who plays longer is guaranteed to beat a new player Ensure player skill is key to combat success

Natural Skill Development

Natural Skill Development Summary

Because Revival is a game of immersion and freedom of choice, we’ve taken a far more fluid approach to developing a character’s numerical stats and attributes, their RPG skills. With Revival’s approach to RPG style skills:

  • There are no character classes or levels
  • Characters increase the value of their RPG stats and attributes by using them
  • Stats decay when they are not used, but you will never completely lose a skill you know well or have mastered
  • Any skill can be mastered by any character, with enough effort and dedication
  • Characters reflect the path they took to get where they are: Heroes evolve, they are not built.

Active Crafting

Active Crafting

Summary

Crafting in Revival is significantly more than gathering the items required to build something. In fact, crafting in Revival is:

  • Skill based - players who are “good” at a type of crafting will excel at that crafting, independent of their character’s crafting stats
  • Immersive - The act of crafting mimics the steps and action required in real life. This is not a “gather the materials and then hit the build button” style game
  • Fun - Each crafting system is built around crafting “games” that are fun and playable in their own right. *Crafting is not a chore
  • Fundamental to the game - The world’s economy is driven by our players, and crafts are key to this, putting them squarely at the center of the web of commerce and politics of each kingdom

Living World

Living World

Summary

Revival’s Theleston is a world that both responds directly to the players and evolves over time, both naturally and through direct player action. We accomplish this with the following features:

  • The game world changes organically over time
  • Changes are caused by the actions of the denizens of the world
  • Powers of the world, including players, attempt to advance their agendas, further driving change
  • The Karma system interacts with agendas, influencing and being influenced by the gods and great old ones
  • The live storytellers act as agents of the gods and major powers, adding content to the game in response to player actions and playing key roles on gold servers for maximum impact

Real Economics

Real Economics

Summary

In other words, Revival is a game driven by the player’s economic goals and actions. It is a world where:

  • Every item in the game is useful, so there is no vendor or trash loot
  • The value of every item fluctuates based on supply and demand
  • Every town has its own commodities market, asking for and selling goods at their own, local prices
  • There is no global auction house, regional markets are king
  • Goods must be physically transported from location to location, and defended along the way

Player Politics

Player Politics Summary

Politics play a unique and critical role in the development of the kingdoms of Revival, driving much of the content players will experience. Politics in Revival offer players:

  • Local Politics - Players who purchase or acquire homes will find that they can influence the development of their neighborhoods through politics
  • Regional Politics - Citizens of the nation states of the world will find they can apply influence and weild power at the regional level, as influential denizens of the region.
  • National Politics - Players can even vie for control of whole kingdoms, dictating the course of war, peace and development for thousands of citizens
  • World Politics - For the most invested players, systems exist where they can play the game of politics at a grander level, using their political power to influence the course of events on a global scale as the shadowy powers behind kings and leaders.

Live Storytelling

Live Storytellers

Summary

In the world of Online Role Playing, there is little that yet compares to the directed experience offered by a living storyteller in a changeable world. Revival has imagined a new experience in role-play that takes the very best elements of directed play with the freedom and immersion of a sandbox world. Our live team curates the content of the world as well as directly driving the actions of forces great and small to guarantee a new and exciting experience each and every time a player logs in.

  • Content reacts directly to player actions
  • The powers of the Theleston are driven by real people
  • Evolving Game World with new enemies rising where old foes have fallen
  • No ‘best-line’ exists, the world is always changing
  • Players and Storytellers collaborate to create history