As Revival is a Lovecraftian-themed game Gods play a prominent role in the world of Theleston. The gods of Theleston can wield great power and influence, but the level of interaction they use with the mortals of Theleston varies. Some may require basic adherence to their tenents and act with a light hand, others may require more stringent adherance or act with noticible intent.
Finally, these are not all of the gods in Theleston, there are others waiting to be discovered, or awoken. Also, remember, Theleston’s lands have not always been at peace, and these names have been spoken in countless languages and dialects. A follower in the forests near Falcreek might worship Nodens, while in Crowns Rock they revere the same power as Nodence. Likewise, the Brauggine monks may call the Great Old One in the Sea by the archaic Haedra, while her own cult might call upon Mother Hydra in prayer to the selfsame loathsome being. The researcher, thus, must watch for these slips, lest they misinterpret a baleful portent, and reap the consequences. - Ombwah, Lead Designer.
It’s already been said that Theleston is an old world, with many gods. Some of these are forgotten to most, some are regional (though with sufficient belief their influence can be far-reaching,) but the best known, and most widely followed are the gods of Theleston itself. Nodence, and Animae. Nodence, The Allfather, is the male aspect and represents the elemental forces that drive all creation, while Animae is the keeper of all life and death upon the world. Neither is seen as particularly kind, but neither are they considered spiteful. Rather they represent humanity’s relationship to the basic experiences of being. Depictions of them, thus, vary widely amongst those that worship the Elder Gods. This duality sits at the top of a diverse pantheon of local deities and personal devotions. While most Elders are considered lesser to, or children of the former pair, some are related more directly than others. An example of this would be Demma, who is considered by devotees to be simultaneously a daughter of Animae, and a lesser incarnation of her as well. Meanwhile, the monks that follow Braugg, god of collected wisdom, books, and patron of libraries, tend to keep to themselves. Likewise, not all children of the Allfather mean well to his people. The trickster god Sneid, for instance, revels in lies and thievery, while dread Beth-Khalor of northern Anakhatha revels in wanton bloodshed, and outright murder. Despite these obvious conflicts of agenda, however, no Elder welcomes the intrusion of the Great Old Ones into this world, and the Outer Gods are purest anathema. - Ombwah, Lead Designer.
Great Old Ones
Who are these Great Old Ones, then? Well, most believe that they came from the stars, from beyond the aether itself. The cults that devote themselves to these monstrous beasts are loathe to breathe their secrets, but there are writings from before the dark times that speak of cyclopean cities where beastmen and creatures stranger still lived and worshiped, before the advent of man. These ruined cities, however, have thus far defied any effort to locate them. The Great Old ones are not necessarily in league with one another either. Except, perhaps for the so called Trinity in the Sea. Dagon, Mother Haedra, and Cthulu. They each mind their own flocks, though they may occasionally engage in conflict against other Great Old Ones, or the people of the Elder gods, as the case may be. They are rarely seen on the surface of the prime material, often sleeping for centuries in vaults deep beneath the sea or earth, or in the ephemeral Dreamlands, as the case may be. There they commune with their secret cults telepathically or in dreams. The Great Old Ones, as the Elder Gods, abhor the Outer Gods as wild and unknowable, and the Elder Gods as merely young, and weak. - Ombwah, Lead Designer.
- Cthulhu - Trinity of the Sea
- Dagon - Trinity of the Sea
- Haedra - Trinity of the Sea
While some are drawn to these powers via the lure of their inestimably vast power, most are lured into stark madness by the machinations of Nyar-Lat-Hotep, the many-faced physical manifestation of these forces. Beside Azatoth in that place beyond all places where the Chaos resides, Yog-Sothoth is said to play a thousand flutes in unholy cacophony while blind Azatoth sits catatonic and consumes the souls of all that come before him. Nyar-Lat-Hotep comes and goes from this realm, and acts at times as though it has an agenda of its own, however, it feeds the Outers without fail, leading some to believe that it is not an individual, but a physical emanation of the dreaming Outer Gods themselves intruding on Theleston to sustain them. - Ombwah, Lead Designer.