Housing in Revival is a combination of fixed open-world buildings with instanced interiors. This combination allows the developers the ability to build cities exactly as planned, without players randomly placing houses, while still providing them a physical location in the game world to reference to. The decision to instance the housing interior was made to allow players as much item count as possible, as almost every time in the game is interactive.
Unlike other games housing in Revival can only be purchased with real money. Housing is also limited in availability per city, though the number of homes available are large and varied. Owning a home in Revival is not meant to be a pay-to-win purchase. While a player gains several benefits to owning a home, such as voting on city policy and having the opportunity to create crafting rooms in certain types of homes, having a home does not give players a distinct advantage over non house-owners. There are no special buffs, increases to skill gain, or fast travel to home functions in Revival, for example.
Homes in Revival fall into several tiers, with multiple variants of each type, resulting in a broad mix of housing. In addition the exteriors of houses are each crafted by developers and placed in the world to maximize the effect and feel of the various cities, so each home ends up being unique. Each home occupies a place in the game world, with both an address and mailbox unique to each home.
Purchasing a home is currently done through the Revival website and, for the time being, allows a player pre-alpha access to their home, as part of Stage 1 of the release Schedule.
All property in the world of Theleston exists in real space. Houses, therefore, must be purchased in the world of Revival, and the pool is a limited one. There are multiple reasons for this. One, each house has a individual exterior that takes up space in the world. It is hand placed, decorated and firmly grounded into the world of Theleston. Each is 100% unique, which means that the house on the corner is yours. In the past, games have allowed players to place houses down wherever they like. We feel that this dramatically destroys the immersive qualities of a game world. Instead, we put careful handiwork into making sure that your purchase is an individual work of art. - Kedhrin Gonzalez, Creative Director.
Players are not the only ones with homes. Revivals in depth NPC system means that many homes also belong to NPC's who will use them much as a player would.
Sacrifice one or many property deeds for a discount on another property! ($5.00 fee per order for Deed Sacrifices; 2 week cooldown before another Deed Sacrifice can be made; Properties will return to the housing market one week after their Deed Sacrifice is completed.)
Disclaimer: Property Deeds are sacrificed for a discount on the purchase of at least one other property. Deed Sacrifices cannot reduce cost of an order below $0.00 and may not be applied to the $5.00 Deed Sacrifice fee.
Warning: If the total discount provided by the Deed Sacrifices applied to an order exceeds the cost of the properties being purchased, the difference is lost and will not be refunded.
Deed Sacrifices are a way of turning one property into another. At this stage of Revival's release this allows players to secure a type of property the want in Crown's Rock and then later sacrifice it to buy an equivalent property in any of the other cities to be released.
Types of Houses
There are five tiers of housing in Revival, each with multiple variants to each type. Each next level of housing increases in price and features, but also in the #Taxes needed to support them.
Tenements - These houses can be compared to an apartment in a bigger apartment building. They’re essentially the Shack at Poverty Place. This is something to get if you want the benefit of having a place to stay with all the benefits but don’t want to break the bank. Most cities have an ample supply of these.
Cottages - Like a small hovel, these houses are true to the historic medieval construction of a small household. Ideal for someone who wants some space but still isn’t trying to spend too much.
Houses - These houses feature multiple rooms that can be upgraded, are able to hold commercial storefronts, and have a little class. This is the average dwelling of a middle-income citizen. Some houses can have a Storefront, allowing a player to run a legitimate business from their home.
Manses - These large houses are for more well off players that want to have plenty of room, extra storage and more overall luxury.
Estates - The top of the housing pyramid, these mansions are custom built from the exterior and interior. Own a unique property that is a landmark on the server you play on. The mansions are great for guilds or players who command presence.
Upgrade Rooms are complete sets of equipment and furniture that can be placed in an Upgrade Room. Upgrade rooms become available on House plans and higher, with most Manse's having two. Upgrade kits cost an additional $5 per kit and can be purchased at the same time as the home or anytime after. An upgrade kit provides all the furnishings and tools needed to outfit a room for its given goal, such as crafting or entertaining.
The current types of upgrade kits are:
- Bedroom (no fireplace)
- Craft Workshop
- Crypt (barred windows)
- Drawing Room & Scholar's bundle
- Drinking Room/Bar
- Elder Gods Ritual Room (no fireplace)
- Great Old Ones Ritual Room (no fireplace)
- Laboratory (no fireplace)
- Map Room (no fireplace)
- Outer Gods Ritual Room (no fireplace)
- Vault (barred windows)
In addition to the Upgrade kits there are Property Upgrades which include a Furnishings Package and Upgrade package for each type of home. These kits improve the interior quality of the home, adding better walls, provide a set of starting furniture, and various other details that improve the quality and level of detail.
All homes require a set amount of taxes to be paid to continue ownership. The taxes are paid in game with in-game currency, and scale with the tier of home. Taxes may vary per region but are currently confirmed as:
- 10 gold pieces for a Tenement
- 22 gold pieces for a Cottage
- 47 gold pieces for a House
- 87 gold pieces for a Manse
- 448 gold pieces for an Estate
Taxes are paid on quarterly basis, and players will have a grace period if not paid promptly, though the length of grace period has not yet been announced.
Benefits of Home Ownership
Owning a home in Theleston, while not necessary, does convey some benefits to the player owner. In addition owning a home during the pre-release schedule offers additional benefits, some of which will only be beneficial during the pre-release.
Currently home ownership offers:
- Founder access and status.
- Store items, equipment, and Gold.
- Decorate your home with furnishings.
- Citizenship in the nation-state where your home is located, vote on local laws, benefits, and taxes.
- Additional protection by City Guards.
- Ability to gain ranks and titles with the nation-state where your home is located.
- Your name imbedded into the foundation of your home for as long as it stands.